189 lines
6.9 KiB
C#
189 lines
6.9 KiB
C#
using System;
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using System.Collections.Generic;
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using log4net;
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namespace TBF.UiBridge
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{
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/// <summary>
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/// Provides separation of the UI and the state machine.
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/// </summary>
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static class Bridge
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{
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static readonly ILog log = LogManager.GetLogger(typeof(Bridge));
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static Queue<UI2BenchCmd> ui2machineQueue;
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public static Queue<UI2BenchCmd> Ui2MachineQueue { get { return ui2machineQueue; } }
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public static string SelectedProcedureName
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{
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get { return Program.MainWnd.ProcedureName; }
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}
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public static string SelectedTestName
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{
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get { return Program.MainWnd.BenchControlPanel.TestName; }
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}
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static Bridge()
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{
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ui2machineQueue = new Queue<UI2BenchCmd>();
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}
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/// <summary>
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/// This function should be called from the UI
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/// </summary>
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/// <param name="cmd"></param>
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public static void Ui2Bench(UI2BenchCmd cmd)
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{
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lock (Ui2MachineQueue)
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{
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ui2machineQueue.Enqueue(cmd);
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}
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}
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/// <summary>
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/// This function should be called from state machine operations
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/// </summary>
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public static void Bench2UI(ButtonsEtc flags)
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{
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if (ButtonsEtcHandler == null) return;
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try { ButtonsEtcHandler(null, new ButtonsEtcEventArgs(flags)); }
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catch (Exception e) { log.Error("UiEventHandler(...) failed", e); }
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}
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public static event EventHandler<ButtonsEtcEventArgs> ButtonsEtcHandler;
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/// <summary>
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/// Called from the state machine when a procedure is selected and UI needs to be updated.
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/// </summary>
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public static void OnProcedureSelected(object sender, ProcedureSelectedEventArgs data)
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{
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if (ProcedureSelectedHandler == null) return;
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try { ProcedureSelectedHandler(sender, data); }
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catch (Exception e) { log.Error("ProcedureSelectedHandler(...) failed", e); }
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}
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public static event EventHandler<ProcedureSelectedEventArgs> ProcedureSelectedHandler;
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/// <summary>
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/// Called from the state machine when a test is selected and UI needs to be updated.
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/// </summary>
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public static void OnTestSelected(object sender, TestSelectedEventArgs data)
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{
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if (TestSelectedHandler == null) return;
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try { TestSelectedHandler(sender, data); }
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catch (Exception e) { log.Error("TestSelectedHandler(...) failed", e); }
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}
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public static event EventHandler<TestSelectedEventArgs> TestSelectedHandler;
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/// <summary>
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/// Called from the state machine when test process data change and UI needs to be updated.
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/// </summary>
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public static void OnTestProgress(object sender, TestProgressEventArgs data)
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{
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if (TestProgressHandler == null) return;
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try { TestProgressHandler(sender, data); }
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catch (Exception e) { log.Error("TestProgressHandler(...) failed", e); }
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}
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public static event EventHandler<TestProgressEventArgs> TestProgressHandler;
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/// <summary>
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/// Called from the state machine when the test is completed and UI needs to be updated.
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/// </summary>
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public static void OnTestCompleted(object sender, TestCompletedEventArgs data)
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{
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if (TestCompletedHandler == null) return;
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try { TestCompletedHandler(sender, data); }
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catch (Exception e) { log.Error("TestCompletedHandler(...) failed", e); }
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}
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public static event EventHandler<TestCompletedEventArgs> TestCompletedHandler;
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/// <summary>
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/// Called from the state machine when the procedure is completed and UI needs to be updated.
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/// </summary>
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public static void OnProcedureCompleted(object sender, ProcedureCompletedEventArgs data)
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{
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if (ProcedureCompletedHandler == null) return;
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try { ProcedureCompletedHandler(sender, data); }
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catch (Exception e) { log.Error("ProcedureCompletedHandler(...) failed", e); }
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}
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public static event EventHandler<ProcedureCompletedEventArgs> ProcedureCompletedHandler;
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/// <summary>
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/// Called from the state machine when the procedure is completed and UI needs to be updated.
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/// </summary>
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public static void OnCameraStateChanged(object sender, CameraStateChangedEventArgs data)
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{
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if (CameraStateChangedHandler == null) return;
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try { CameraStateChangedHandler(sender, data); }
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catch (Exception e) { log.Error("CameraStateChangedHandler(...) failed", e); }
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}
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public static event EventHandler<CameraStateChangedEventArgs> CameraStateChangedHandler;
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/// <summary>
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/// Called from the state machine when the procedure is completed and UI needs to be updated.
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/// </summary>
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public static void OnImageUpdated(object sender, ImageUpdatedEventArgs data)
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{
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if (ImageUpdatedHandler == null) return;
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try { ImageUpdatedHandler(sender, data); }
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catch (Exception e) { log.Error("ImageUpdatedHandler(...) failed", e); }
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}
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public static event EventHandler<ImageUpdatedEventArgs> ImageUpdatedHandler;
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/// <summary>
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/// Called from the state machine when there is and information to be logged.
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/// </summary>
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public static void OnLog(object sender, string message)
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{
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if (LogHandler == null) return;
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try { LogHandler(sender, new LogEventArgs(message)); }
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catch (Exception e) { log.Error("LogHandler(...) failed", e); }
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}
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public static event EventHandler<LogEventArgs> LogHandler;
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/// <summary>
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/// Called from the state machine when 'Activity' information changes.
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/// </summary>
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public static void OnActivity(object sender, string activity)
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{
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if (ActivityHandler == null) return;
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try { ActivityHandler(sender, new ActivityEventArgs(activity)); }
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catch (Exception e) { log.Error("ActivityHandler(...) failed", e); }
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}
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public static event EventHandler<ActivityEventArgs> ActivityHandler;
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/// <summary>
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/// 'State machine state has changed' event handler
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/// </summary>
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public static void OnStateChanged(object sender, string stateChangedMsg)
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{
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if (StateChangedHandler == null) return;
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try { StateChangedHandler(sender, new StateChangedEventArgs(stateChangedMsg)); }
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catch (Exception e) { string s = e.ToString(); }
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}
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public static event EventHandler<StateChangedEventArgs> StateChangedHandler;
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/// <summary>
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/// Called from the state machine when 'Activity' information changes.
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/// </summary>
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public static void OnEmergencyStopChanged(object sender, EmergencyStopEventArgs.State state)
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{
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if (EmergencyStopChangedHandler == null) return;
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try { EmergencyStopChangedHandler(sender, new EmergencyStopEventArgs(state)); }
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catch (Exception e) { log.Error("EmergencyStopHandler(...) failed", e); }
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}
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public static event EventHandler<EmergencyStopEventArgs> EmergencyStopChangedHandler;
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}
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}
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