tbf/TestBenchFramework/Resources/Strings.Designer.cs

2542 lines
83 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.1
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace TBF.Resources {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Strings {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Strings() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TBF.Resources.Strings", typeof(Strings).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to &lt;none&gt;.
/// </summary>
internal static string _none_ {
get {
return ResourceManager.GetString("_none_", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to (offline).
/// </summary>
internal static string _offline {
get {
return ResourceManager.GetString("_offline", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Activity.
/// </summary>
internal static string Activity {
get {
return ResourceManager.GetString("Activity", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &amp;Add &gt;.
/// </summary>
internal static string Add {
get {
return ResourceManager.GetString("Add", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add.
/// </summary>
internal static string AddBtnText {
get {
return ResourceManager.GetString("AddBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Administrator.
/// </summary>
internal static string Administrator {
get {
return ResourceManager.GetString("Administrator", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Approval info..
/// </summary>
internal static string Approval_info {
get {
return ResourceManager.GetString("Approval_info", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Arrangements of tested meters.
/// </summary>
internal static string Arrangement_of_meters {
get {
return ResourceManager.GetString("Arrangement_of_meters", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Arrangement of tests.
/// </summary>
internal static string Arrangement_of_tests {
get {
return ResourceManager.GetString("Arrangement_of_tests", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Aux Water Meter.
/// </summary>
internal static string Aux_Water_Meter {
get {
return ResourceManager.GetString("Aux_Water_Meter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Aux. WM State.
/// </summary>
internal static string Aux_Water_Meter_State {
get {
return ResourceManager.GetString("Aux_Water_Meter_State", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Aux. WM Serial Nr..
/// </summary>
internal static string Aux_WM_SerialNr {
get {
return ResourceManager.GetString("Aux_WM_SerialNr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Available results:.
/// </summary>
internal static string Available_results {
get {
return ResourceManager.GetString("Available_results", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &lt; Back.
/// </summary>
internal static string BackBtnText {
get {
return ResourceManager.GetString("BackBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Balance.
/// </summary>
internal static string Balance {
get {
return ResourceManager.GetString("Balance", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bench.
/// </summary>
internal static string Bench_chdr {
get {
return ResourceManager.GetString("Bench_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test bench is not running, however you can change the settings to resolve the problem..
/// </summary>
internal static string Bench_is_not_running {
get {
return ResourceManager.GetString("Bench_is_not_running", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test bench name conflict, use another name please.
/// </summary>
internal static string Bench_name_conflict_Use_another_name_pls {
get {
return ResourceManager.GetString("Bench_name_conflict_Use_another_name_pls", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bench parameters.
/// </summary>
internal static string Bench_parameters {
get {
return ResourceManager.GetString("Bench_parameters", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Calibration Specialist.
/// </summary>
internal static string Calibration_Specialist {
get {
return ResourceManager.GetString("Calibration_Specialist", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Camera error.
/// </summary>
internal static string Camera_error {
get {
return ResourceManager.GetString("Camera_error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cancel.
/// </summary>
internal static string CancelBtnText {
get {
return ResourceManager.GetString("CancelBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Changes will be lost. Do you want to proceed?.
/// </summary>
internal static string Changes_will_be_lost_Do_you_want_to_proceed {
get {
return ResourceManager.GetString("Changes_will_be_lost_Do_you_want_to_proceed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Clear results.
/// </summary>
internal static string Clear_results {
get {
return ResourceManager.GetString("Clear_results", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Clear.
/// </summary>
internal static string ClearBtnText {
get {
return ResourceManager.GetString("ClearBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to close.
/// </summary>
internal static string close {
get {
return ResourceManager.GetString("close", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Close emptying valve.
/// </summary>
internal static string Close_emptying_valve {
get {
return ResourceManager.GetString("Close_emptying_valve", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Close.
/// </summary>
internal static string CloseBtnText {
get {
return ResourceManager.GetString("CloseBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Combined meters.
/// </summary>
internal static string Combined_meters {
get {
return ResourceManager.GetString("Combined_meters", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Combined.
/// </summary>
internal static string CombinedBtnText {
get {
return ResourceManager.GetString("CombinedBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Component.
/// </summary>
internal static string Component {
get {
return ResourceManager.GetString("Component", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Configuration.
/// </summary>
internal static string Configuration {
get {
return ResourceManager.GetString("Configuration", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Configure.
/// </summary>
internal static string Configure {
get {
return ResourceManager.GetString("Configure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Configure test benches (password required).
/// </summary>
internal static string ConfigureDatabaseText {
get {
return ResourceManager.GetString("ConfigureDatabaseText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Confirmation.
/// </summary>
internal static string Confirmation {
get {
return ResourceManager.GetString("Confirmation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connection string.
/// </summary>
internal static string Connection_string {
get {
return ResourceManager.GetString("Connection_string", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Copy.
/// </summary>
internal static string CopyBtnText {
get {
return ResourceManager.GetString("CopyBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Corrected.
/// </summary>
internal static string Corrected {
get {
return ResourceManager.GetString("Corrected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Correction [g].
/// </summary>
internal static string Correction_g {
get {
return ResourceManager.GetString("Correction_g", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Correction [l/h].
/// </summary>
internal static string Correction_lph {
get {
return ResourceManager.GetString("Correction_lph", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Correction [mbar].
/// </summary>
internal static string Correction_mbar {
get {
return ResourceManager.GetString("Correction_mbar", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Create DB.
/// </summary>
internal static string Create_DB {
get {
return ResourceManager.GetString("Create_DB", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Data.
/// </summary>
internal static string Data {
get {
return ResourceManager.GetString("Data", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Database type.
/// </summary>
internal static string Database_type {
get {
return ResourceManager.GetString("Database_type", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The database was successfully created!.
/// </summary>
internal static string DB_was_successfully_created {
get {
return ResourceManager.GetString("DB_was_successfully_created", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The database will be overwritten.
/// </summary>
internal static string DB_will_be_overwritten {
get {
return ResourceManager.GetString("DB_will_be_overwritten", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Description.
/// </summary>
internal static string DescriptionColHdr {
get {
return ResourceManager.GetString("DescriptionColHdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Detection completed.
/// </summary>
internal static string Detection_completed {
get {
return ResourceManager.GetString("Detection_completed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Detection failed.
/// </summary>
internal static string Detection_failed {
get {
return ResourceManager.GetString("Detection_failed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Detection threshold [%].
/// </summary>
internal static string DetectionThresholdPct {
get {
return ResourceManager.GetString("DetectionThresholdPct", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Device.
/// </summary>
internal static string Device {
get {
return ResourceManager.GetString("Device", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to dflt.
/// </summary>
internal static string dflt {
get {
return ResourceManager.GetString("dflt", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Diverter.
/// </summary>
internal static string Diverter {
get {
return ResourceManager.GetString("Diverter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Do you want to proceed?.
/// </summary>
internal static string Do_you_want_to_proceed {
get {
return ResourceManager.GetString("Do_you_want_to_proceed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Do you want to save the procedure?.
/// </summary>
internal static string Do_you_want_to_save_the_procedure {
get {
return ResourceManager.GetString("Do_you_want_to_save_the_procedure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Down.
/// </summary>
internal static string DownBtnText {
get {
return ResourceManager.GetString("DownBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Duration [s].
/// </summary>
internal static string Duration_s {
get {
return ResourceManager.GetString("Duration_s", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Edit.
/// </summary>
internal static string EditBtnText {
get {
return ResourceManager.GetString("EditBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Emergency STOP.
/// </summary>
internal static string Emergency_STOP {
get {
return ResourceManager.GetString("Emergency_STOP", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Emptying.
/// </summary>
internal static string Emptying_chdr {
get {
return ResourceManager.GetString("Emptying_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Emptying ({0}: step {1}/{2}).
/// </summary>
internal static string Emptying_i_n {
get {
return ResourceManager.GetString("Emptying_i_n", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Emptying the tank.
/// </summary>
internal static string Emptying_tank {
get {
return ResourceManager.GetString("Emptying_tank", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Emptying valve.
/// </summary>
internal static string Emptying_valve {
get {
return ResourceManager.GetString("Emptying_valve", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to End State.
/// </summary>
internal static string End_State {
get {
return ResourceManager.GetString("End_State", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Enter password.
/// </summary>
internal static string Enter_password {
get {
return ResourceManager.GetString("Enter_password", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Err. cor. - [%].
/// </summary>
internal static string Err_cor_neg_pct_chdr {
get {
return ResourceManager.GetString("Err_cor_neg_pct_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Err. cor. +[%].
/// </summary>
internal static string Err_cor_pos_pct_chdr {
get {
return ResourceManager.GetString("Err_cor_pos_pct_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Err. Limit - [%].
/// </summary>
internal static string Err_limit_neg_pct_chdr {
get {
return ResourceManager.GetString("Err_limit_neg_pct_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Err. Limit + [%].
/// </summary>
internal static string Err_limit_pos_pct_chdr {
get {
return ResourceManager.GetString("Err_limit_pos_pct_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error.
/// </summary>
internal static string Error {
get {
return ResourceManager.GetString("Error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error loading users from the database:.
/// </summary>
internal static string Error_loading_users_from_the_database {
get {
return ResourceManager.GetString("Error_loading_users_from_the_database", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error while creating the database. Reason: .
/// </summary>
internal static string Error_while_creating_DB_Reason {
get {
return ResourceManager.GetString("Error_while_creating_DB_Reason", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Exit.
/// </summary>
internal static string ExitBtnText {
get {
return ResourceManager.GetString("ExitBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to NOK.
/// </summary>
internal static string Failed {
get {
return ResourceManager.GetString("Failed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to create a sample database:.
/// </summary>
internal static string Failed_to_create_a_sample_database {
get {
return ResourceManager.GetString("Failed_to_create_a_sample_database", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to export the database:.
/// </summary>
internal static string Failed_to_export_the_database {
get {
return ResourceManager.GetString("Failed_to_export_the_database", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Feeding.
/// </summary>
internal static string Feeding_chdr {
get {
return ResourceManager.GetString("Feeding_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fill the test bench with water?.
/// </summary>
internal static string Fill_with_water {
get {
return ResourceManager.GetString("Fill_with_water", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Finish.
/// </summary>
internal static string FinishBtnText {
get {
return ResourceManager.GetString("FinishBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Flow [m3/h].
/// </summary>
internal static string Flow_m3h {
get {
return ResourceManager.GetString("Flow_m3h", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Flow Selection.
/// </summary>
internal static string Flow_selection {
get {
return ResourceManager.GetString("Flow_selection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Flowmeter.
/// </summary>
internal static string Flowmeter {
get {
return ResourceManager.GetString("Flowmeter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Get mass of water in the tank.
/// </summary>
internal static string Get_mass_of_water_in_the_tank {
get {
return ResourceManager.GetString("Get_mass_of_water_in_the_tank", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Head of Lab.
/// </summary>
internal static string Head_of_Lab {
get {
return ResourceManager.GetString("Head_of_Lab", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Horizontally.
/// </summary>
internal static string Horizontally {
get {
return ResourceManager.GetString("Horizontally", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ignore.
/// </summary>
internal static string Ignore {
get {
return ResourceManager.GetString("Ignore", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invalid password.
/// </summary>
internal static string Invalid_password {
get {
return ResourceManager.GetString("Invalid_password", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invalid user, password, or bench.
/// </summary>
internal static string Invalid_user_password_or_bench {
get {
return ResourceManager.GetString("Invalid_user_password_or_bench", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invalid username or password.
/// </summary>
internal static string Invalid_username_or_password {
get {
return ResourceManager.GetString("Invalid_username_or_password", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Less.
/// </summary>
internal static string LessBtnText {
get {
return ResourceManager.GetString("LessBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loading the procedure.
/// </summary>
internal static string Loading_the_procedure {
get {
return ResourceManager.GetString("Loading_the_procedure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lock.
/// </summary>
internal static string LockBtnText {
get {
return ResourceManager.GetString("LockBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Logging.
/// </summary>
internal static string Logging {
get {
return ResourceManager.GetString("Logging", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Main Water Meter.
/// </summary>
internal static string Main_Water_Meter {
get {
return ResourceManager.GetString("Main_Water_Meter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Main WM State.
/// </summary>
internal static string Main_Water_Meter_State {
get {
return ResourceManager.GetString("Main_Water_Meter_State", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Main WM Serial Nr..
/// </summary>
internal static string Main_WM_SerialNr {
get {
return ResourceManager.GetString("Main_WM_SerialNr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Maintenance Specialist.
/// </summary>
internal static string Maintenance_Specialist {
get {
return ResourceManager.GetString("Maintenance_Specialist", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Make tank empty.
/// </summary>
internal static string Make_tank_empty {
get {
return ResourceManager.GetString("Make_tank_empty", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mass [kg].
/// </summary>
internal static string Mass_kg {
get {
return ResourceManager.GetString("Mass_kg", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to (max. _X_ alphanumeric characters).
/// </summary>
internal static string MaxChars {
get {
return ResourceManager.GetString("MaxChars", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Measure the mass.
/// </summary>
internal static string Measure_the_mass {
get {
return ResourceManager.GetString("Measure_the_mass", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Measured.
/// </summary>
internal static string Measured {
get {
return ResourceManager.GetString("Measured", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Measuring the weight.
/// </summary>
internal static string Measuring_the_weight {
get {
return ResourceManager.GetString("Measuring_the_weight", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Message.
/// </summary>
internal static string Message {
get {
return ResourceManager.GetString("Message", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test method.
/// </summary>
internal static string Method_chdr {
get {
return ResourceManager.GetString("Method_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test method selection.
/// </summary>
internal static string Method_selection {
get {
return ResourceManager.GetString("Method_selection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Metrological class.
/// </summary>
internal static string Metrological_class {
get {
return ResourceManager.GetString("Metrological_class", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Metrologist.
/// </summary>
internal static string Metrologist {
get {
return ResourceManager.GetString("Metrologist", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Metrology.
/// </summary>
internal static string Metrology {
get {
return ResourceManager.GetString("Metrology", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mode.
/// </summary>
internal static string Mode {
get {
return ResourceManager.GetString("Mode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to More.
/// </summary>
internal static string MoreBtnText {
get {
return ResourceManager.GetString("MoreBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Name.
/// </summary>
internal static string Name {
get {
return ResourceManager.GetString("Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PBench.
/// </summary>
internal static string New_bench_path_name {
get {
return ResourceManager.GetString("New_bench_path_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PFeed.
/// </summary>
internal static string New_feeding_path_name {
get {
return ResourceManager.GetString("New_feeding_path_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to - Copy.
/// </summary>
internal static string New_name_copy {
get {
return ResourceManager.GetString("New_name_copy", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PQ.
/// </summary>
internal static string New_output_path_name {
get {
return ResourceManager.GetString("New_output_path_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Procedure.
/// </summary>
internal static string New_procedure_name {
get {
return ResourceManager.GetString("New_procedure_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PSens.
/// </summary>
internal static string New_sensors_path_name {
get {
return ResourceManager.GetString("New_sensors_path_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test.
/// </summary>
internal static string New_test_name {
get {
return ResourceManager.GetString("New_test_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to New transition name.
/// </summary>
internal static string New_transition_name {
get {
return ResourceManager.GetString("New_transition_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to New Tab.
/// </summary>
internal static string NewTabBtnText {
get {
return ResourceManager.GetString("NewTabBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Next &gt;.
/// </summary>
internal static string NextBtnText {
get {
return ResourceManager.GetString("NextBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to no.
/// </summary>
internal static string no {
get {
return ResourceManager.GetString("no", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No test bench in the program configuration..
/// </summary>
internal static string NoBenchMsg {
get {
return ResourceManager.GetString("NoBenchMsg", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No.
/// </summary>
internal static string NoBtn {
get {
return ResourceManager.GetString("NoBtn", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cannot connect to the database..
/// </summary>
internal static string NoDatabaseMsg {
get {
return ResourceManager.GetString("NoDatabaseMsg", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &lt;nothing to configure&gt;.
/// </summary>
internal static string nothing_to_configure {
get {
return ResourceManager.GetString("nothing_to_configure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Notification.
/// </summary>
internal static string Notification {
get {
return ResourceManager.GetString("Notification", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Nr..
/// </summary>
internal static string Nr {
get {
return ResourceManager.GetString("Nr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to OK.
/// </summary>
internal static string OkBtnText {
get {
return ResourceManager.GetString("OkBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to open.
/// </summary>
internal static string open {
get {
return ResourceManager.GetString("open", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Output.
/// </summary>
internal static string Output_chdr {
get {
return ResourceManager.GetString("Output_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to P in.
/// </summary>
internal static string P_in {
get {
return ResourceManager.GetString("P_in", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to P out.
/// </summary>
internal static string P_out {
get {
return ResourceManager.GetString("P_out", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Parameters.
/// </summary>
internal static string Parameters {
get {
return ResourceManager.GetString("Parameters", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Parent.
/// </summary>
internal static string Parent {
get {
return ResourceManager.GetString("Parent", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Part.
/// </summary>
internal static string Part {
get {
return ResourceManager.GetString("Part", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to OK.
/// </summary>
internal static string Passed {
get {
return ResourceManager.GetString("Passed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Password.
/// </summary>
internal static string Password {
get {
return ResourceManager.GetString("Password", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PID.
/// </summary>
internal static string PID {
get {
return ResourceManager.GetString("PID", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please change the following settings:.
/// </summary>
internal static string Please_change_the_following_settings {
get {
return ResourceManager.GetString("Please_change_the_following_settings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please select a cycle, a_test or empty.
/// </summary>
internal static string Please_select_a_cycle_a_test_or_empty {
get {
return ResourceManager.GetString("Please_select_a_cycle_a_test_or_empty", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please select a procedure.
/// </summary>
internal static string Please_select_a_procedure {
get {
return ResourceManager.GetString("Please_select_a_procedure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please select a test.
/// </summary>
internal static string Please_select_a_test {
get {
return ResourceManager.GetString("Please_select_a_test", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please, select a test bench.
/// </summary>
internal static string PLs_select_testbench {
get {
return ResourceManager.GetString("PLs_select_testbench", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Power [%].
/// </summary>
internal static string PowerPct {
get {
return ResourceManager.GetString("PowerPct", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pressure [bar].
/// </summary>
internal static string Pressure_bar {
get {
return ResourceManager.GetString("Pressure_bar", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pressure meter.
/// </summary>
internal static string Pressure_meter {
get {
return ResourceManager.GetString("Pressure_meter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Printer.
/// </summary>
internal static string Printer {
get {
return ResourceManager.GetString("Printer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Printer.
/// </summary>
internal static string PrinterBtnText {
get {
return ResourceManager.GetString("PrinterBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Procedure.
/// </summary>
internal static string Procedure {
get {
return ResourceManager.GetString("Procedure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Procedures.
/// </summary>
internal static string Procedures {
get {
return ResourceManager.GetString("Procedures", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Producer.
/// </summary>
internal static string Producer {
get {
return ResourceManager.GetString("Producer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Program restart is required to apply some settings.
/// </summary>
internal static string Program_restart_is_required_to_apply_some_settings {
get {
return ResourceManager.GetString("Program_restart_is_required_to_apply_some_settings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Progress.
/// </summary>
internal static string Progress {
get {
return ResourceManager.GetString("Progress", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Properties.
/// </summary>
internal static string Properties {
get {
return ResourceManager.GetString("Properties", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Protocol.
/// </summary>
internal static string Protocol {
get {
return ResourceManager.GetString("Protocol", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pulses per liter.
/// </summary>
internal static string PulsesPerLtr {
get {
return ResourceManager.GetString("PulsesPerLtr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pump.
/// </summary>
internal static string Pump {
get {
return ResourceManager.GetString("Pump", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pump power [%].
/// </summary>
internal static string Pump_power_pct {
get {
return ResourceManager.GetString("Pump_power_pct", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fill the test bench with water?.
/// </summary>
internal static string Purge_bench_qm {
get {
return ResourceManager.GetString("Purge_bench_qm", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Purging.
/// </summary>
internal static string Purging {
get {
return ResourceManager.GetString("Purging", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Purging ({0}: step {1}/{2}).
/// </summary>
internal static string Purging_i_n {
get {
return ResourceManager.GetString("Purging_i_n", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Q from [l/h].
/// </summary>
internal static string Q_from_lph {
get {
return ResourceManager.GetString("Q_from_lph", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Q from [m3/h].
/// </summary>
internal static string Q_from_m3h {
get {
return ResourceManager.GetString("Q_from_m3h", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Q-Set Method.
/// </summary>
internal static string Q_set_method_chdr {
get {
return ResourceManager.GetString("Q_set_method_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Q to [l/h].
/// </summary>
internal static string Q_to_lph {
get {
return ResourceManager.GetString("Q_to_lph", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Q to [m3/h].
/// </summary>
internal static string Q_to_m3h {
get {
return ResourceManager.GetString("Q_to_m3h", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Qfall.
/// </summary>
internal static string Qfall {
get {
return ResourceManager.GetString("Qfall", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Qn.
/// </summary>
internal static string Qn {
get {
return ResourceManager.GetString("Qn", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Qrise.
/// </summary>
internal static string Qrise {
get {
return ResourceManager.GetString("Qrise", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Question.
/// </summary>
internal static string Question {
get {
return ResourceManager.GetString("Question", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Rate of change [%].
/// </summary>
internal static string RateOfChangePct {
get {
return ResourceManager.GetString("RateOfChangePct", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ready.
/// </summary>
internal static string Ready {
get {
return ResourceManager.GetString("Ready", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Red. type.
/// </summary>
internal static string Red_type_chdr {
get {
return ResourceManager.GetString("Red_type_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reference.
/// </summary>
internal static string Reference {
get {
return ResourceManager.GetString("Reference", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reg. valve.
/// </summary>
internal static string Reg_valve {
get {
return ResourceManager.GetString("Reg_valve", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Relative Q from.
/// </summary>
internal static string RelativeQfrom {
get {
return ResourceManager.GetString("RelativeQfrom", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Relative Q to.
/// </summary>
internal static string RelativeQto {
get {
return ResourceManager.GetString("RelativeQto", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to remaining time.
/// </summary>
internal static string remaining_time {
get {
return ResourceManager.GetString("remaining_time", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &lt; &amp;Remove.
/// </summary>
internal static string Remove {
get {
return ResourceManager.GetString("Remove", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &lt;&lt; R&amp;emove all.
/// </summary>
internal static string Remove_all {
get {
return ResourceManager.GetString("Remove_all", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Remove.
/// </summary>
internal static string RemoveBtnText {
get {
return ResourceManager.GetString("RemoveBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Remove Tab.
/// </summary>
internal static string RemoveTabBtnText {
get {
return ResourceManager.GetString("RemoveTabBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Rename Tab.
/// </summary>
internal static string RenameTabBtnText {
get {
return ResourceManager.GetString("RenameTabBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Repeats nr..
/// </summary>
internal static string Repeats_nr_chdr {
get {
return ResourceManager.GetString("Repeats_nr_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You must restart to apply these changes.
/// </summary>
internal static string Restart_To_Apply_Changes {
get {
return ResourceManager.GetString("Restart_To_Apply_Changes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Retry connection to the database.
/// </summary>
internal static string RetryDatabaseText {
get {
return ResourceManager.GetString("RetryDatabaseText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ROI Detection in Progress.
/// </summary>
internal static string ROI_Detection_in_Progress {
get {
return ResourceManager.GetString("ROI_Detection_in_Progress", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Screen.
/// </summary>
internal static string ScreenBtnText {
get {
return ResourceManager.GetString("ScreenBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to s.
/// </summary>
internal static string sec {
get {
return ResourceManager.GetString("sec", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Selected results:.
/// </summary>
internal static string Selected_results {
get {
return ResourceManager.GetString("Selected_results", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sensor .
/// </summary>
internal static string Sensor_ {
get {
return ResourceManager.GetString("Sensor_", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sensors.
/// </summary>
internal static string Sensors {
get {
return ResourceManager.GetString("Sensors", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sensors.
/// </summary>
internal static string Sensors_chdr {
get {
return ResourceManager.GetString("Sensors_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Serial Number.
/// </summary>
internal static string Serial_Number {
get {
return ResourceManager.GetString("Serial_Number", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set flow.
/// </summary>
internal static string Set_flow {
get {
return ResourceManager.GetString("Set_flow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set route.
/// </summary>
internal static string Set_route {
get {
return ResourceManager.GetString("Set_route", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Setting the flow.
/// </summary>
internal static string Setting_the_flow {
get {
return ResourceManager.GetString("Setting_the_flow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Single.
/// </summary>
internal static string SingleBtnText {
get {
return ResourceManager.GetString("SingleBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start the pump.
/// </summary>
internal static string Start_the_pump {
get {
return ResourceManager.GetString("Start_the_pump", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start the test.
/// </summary>
internal static string Start_the_test {
get {
return ResourceManager.GetString("Start_the_test", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Starting the system.
/// </summary>
internal static string Starting_system {
get {
return ResourceManager.GetString("Starting_system", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Starting the cameras.
/// </summary>
internal static string Starting_the_cameras {
get {
return ResourceManager.GetString("Starting_the_cameras", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start valve.
/// </summary>
internal static string StartValve {
get {
return ResourceManager.GetString("StartValve", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to State.
/// </summary>
internal static string State {
get {
return ResourceManager.GetString("State", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stop the pump.
/// </summary>
internal static string Stop_the_pump {
get {
return ResourceManager.GetString("Stop_the_pump", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stop the test.
/// </summary>
internal static string Stop_the_test {
get {
return ResourceManager.GetString("Stop_the_test", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stopping.
/// </summary>
internal static string Stopping {
get {
return ResourceManager.GetString("Stopping", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stopping flow before the fixed start test.
/// </summary>
internal static string Stopping_flow_for_the_fixed_start {
get {
return ResourceManager.GetString("Stopping_flow_for_the_fixed_start", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string String1 {
get {
return ResourceManager.GetString("String1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Supress WM trills.
/// </summary>
internal static string SupressWMTrills {
get {
return ResourceManager.GetString("SupressWMTrills", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Switching flow detection.
/// </summary>
internal static string Switching_flow_detection {
get {
return ResourceManager.GetString("Switching_flow_detection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Switching Points.
/// </summary>
internal static string Switching_Points {
get {
return ResourceManager.GetString("Switching_Points", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to T div..
/// </summary>
internal static string T_div {
get {
return ResourceManager.GetString("T_div", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to T in.
/// </summary>
internal static string T_in {
get {
return ResourceManager.GetString("T_in", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to T out.
/// </summary>
internal static string T_out {
get {
return ResourceManager.GetString("T_out", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target Q [m3/h].
/// </summary>
internal static string TargetQ {
get {
return ResourceManager.GetString("TargetQ", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tarring.
/// </summary>
internal static string Tarring {
get {
return ResourceManager.GetString("Tarring", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test.
/// </summary>
internal static string Test {
get {
return ResourceManager.GetString("Test", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test bench.
/// </summary>
internal static string Test_bench {
get {
return ResourceManager.GetString("Test_bench", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test Bench Components Configuration.
/// </summary>
internal static string Test_Bench_Components_Configuration {
get {
return ResourceManager.GetString("Test_Bench_Components_Configuration", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test Bench Databases Specification.
/// </summary>
internal static string Test_Bench_Databases_Specification {
get {
return ResourceManager.GetString("Test_Bench_Databases_Specification", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test bench is controlled by this computer.
/// </summary>
internal static string Test_bench_is_controlled_by_this_computer {
get {
return ResourceManager.GetString("Test_bench_is_controlled_by_this_computer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test bench name.
/// </summary>
internal static string Test_bench_name {
get {
return ResourceManager.GetString("Test_bench_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test bench number.
/// </summary>
internal static string Test_bench_number {
get {
return ResourceManager.GetString("Test_bench_number", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test.
/// </summary>
internal static string Test_chdr {
get {
return ResourceManager.GetString("Test_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test completed.
/// </summary>
internal static string Test_completed {
get {
return ResourceManager.GetString("Test_completed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test connection.
/// </summary>
internal static string Test_connection {
get {
return ResourceManager.GetString("Test_connection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test in progress.
/// </summary>
internal static string Test_in_progress {
get {
return ResourceManager.GetString("Test_in_progress", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test.
/// </summary>
internal static string Test_measured_corrected {
get {
return ResourceManager.GetString("Test_measured_corrected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test method.
/// </summary>
internal static string Test_method {
get {
return ResourceManager.GetString("Test_method", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test name.
/// </summary>
internal static string Test_name {
get {
return ResourceManager.GetString("Test_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test preparation.
/// </summary>
internal static string Test_preparation {
get {
return ResourceManager.GetString("Test_preparation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test start ({0}: step {1}/{2}).
/// </summary>
internal static string Test_start_sequence_i_n {
get {
return ResourceManager.GetString("Test_start_sequence_i_n", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test stop ({0}: step {1}/{2}).
/// </summary>
internal static string Test_stop_sequence_i_n {
get {
return ResourceManager.GetString("Test_stop_sequence_i_n", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test time [s].
/// </summary>
internal static string Test_time_s_chdr {
get {
return ResourceManager.GetString("Test_time_s_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tester.
/// </summary>
internal static string Tester {
get {
return ResourceManager.GetString("Tester", resourceCulture);
}
}
internal static System.Drawing.Bitmap testFailedImage {
get {
object obj = ResourceManager.GetObject("testFailedImage", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Testing Specialist.
/// </summary>
internal static string Testing_Specialist {
get {
return ResourceManager.GetString("Testing_Specialist", resourceCulture);
}
}
internal static System.Drawing.Bitmap testNotDoneImage {
get {
object obj = ResourceManager.GetObject("testNotDoneImage", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap testPassedImage {
get {
object obj = ResourceManager.GetObject("testPassedImage", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Tests are columns.
/// </summary>
internal static string Tests_are_columns {
get {
return ResourceManager.GetString("Tests_are_columns", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tests are rows.
/// </summary>
internal static string Tests_are_rows {
get {
return ResourceManager.GetString("Tests_are_rows", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stab.time [s].
/// </summary>
internal static string Time2MassMsrmt_chdr {
get {
return ResourceManager.GetString("Time2MassMsrmt_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Timeout.
/// </summary>
internal static string Timeout {
get {
return ResourceManager.GetString("Timeout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Toler. red. [%].
/// </summary>
internal static string Tol_red_pct_chdr {
get {
return ResourceManager.GetString("Tol_red_pct_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Transition - End.
/// </summary>
internal static string TransitionEnd_chdr {
get {
return ResourceManager.GetString("TransitionEnd_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Transitions.
/// </summary>
internal static string Transitions {
get {
return ResourceManager.GetString("Transitions", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Transition - Start.
/// </summary>
internal static string TransitionStart_chdr {
get {
return ResourceManager.GetString("TransitionStart_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Type.
/// </summary>
internal static string Type {
get {
return ResourceManager.GetString("Type", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unhandled error occured in .
/// </summary>
internal static string Unhandled_error_occured_in_ {
get {
return ResourceManager.GetString("Unhandled_error_occured_in_", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unlock.
/// </summary>
internal static string UnlockBtnText {
get {
return ResourceManager.GetString("UnlockBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Up.
/// </summary>
internal static string UpBtnText {
get {
return ResourceManager.GetString("UpBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to User : .
/// </summary>
internal static string User_ {
get {
return ResourceManager.GetString("User_", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to User Login.
/// </summary>
internal static string User_Login {
get {
return ResourceManager.GetString("User_Login", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to User name.
/// </summary>
internal static string User_name {
get {
return ResourceManager.GetString("User_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Username.
/// </summary>
internal static string Username {
get {
return ResourceManager.GetString("Username", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This Username has already been taken. Please choose another one..
/// </summary>
internal static string Username_taken {
get {
return ResourceManager.GetString("Username_taken", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Users and groups.
/// </summary>
internal static string Users_and_groups {
get {
return ResourceManager.GetString("Users_and_groups", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Version.
/// </summary>
internal static string Version {
get {
return ResourceManager.GetString("Version", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Vertically.
/// </summary>
internal static string Vertically {
get {
return ResourceManager.GetString("Vertically", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Volume and error limit selection.
/// </summary>
internal static string Volume_and_error_selection {
get {
return ResourceManager.GetString("Volume_and_error_selection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Volume [l].
/// </summary>
internal static string Volume_ltr_chdr {
get {
return ResourceManager.GetString("Volume_ltr_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Warning.
/// </summary>
internal static string Warning {
get {
return ResourceManager.GetString("Warning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Water Meter.
/// </summary>
internal static string Water_Meter {
get {
return ResourceManager.GetString("Water_Meter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Water meter data.
/// </summary>
internal static string Water_meter_data {
get {
return ResourceManager.GetString("Water_meter_data", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Water Meter Serial Numbers ans States.
/// </summary>
internal static string Water_Meter_SNs_States {
get {
return ResourceManager.GetString("Water_Meter_SNs_States", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Water Meter States.
/// </summary>
internal static string Water_Meter_States {
get {
return ResourceManager.GetString("Water_Meter_States", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Water meter types.
/// </summary>
internal static string Water_meter_types {
get {
return ResourceManager.GetString("Water_meter_types", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Water meters.
/// </summary>
internal static string Water_meters {
get {
return ResourceManager.GetString("Water_meters", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to S/N:.
/// </summary>
internal static string WMSN {
get {
return ResourceManager.GetString("WMSN", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to State:.
/// </summary>
internal static string WMState {
get {
return ResourceManager.GetString("WMState", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to yes.
/// </summary>
internal static string yes {
get {
return ResourceManager.GetString("yes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Yes.
/// </summary>
internal static string YesBtn {
get {
return ResourceManager.GetString("YesBtn", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Zeroing.
/// </summary>
internal static string Zeroing_chdr {
get {
return ResourceManager.GetString("Zeroing_chdr", resourceCulture);
}
}
}
}