tbf/TBF/Resources/Strings.zh-CN.Designer.cs

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace TBF.Resources {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Strings_zh_CN {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Strings_zh_CN() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TBF.Resources.Strings.zh-CN", typeof(Strings_zh_CN).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to &lt;无&gt;.
/// </summary>
internal static string _none_ {
get {
return ResourceManager.GetString("_none_", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to (离线).
/// </summary>
internal static string _offline {
get {
return ResourceManager.GetString("_offline", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 关于校验台框架.
/// </summary>
internal static string About_Test_Bench_Framework {
get {
return ResourceManager.GetString("About_Test_Bench_Framework", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 活动.
/// </summary>
internal static string Activity {
get {
return ResourceManager.GetString("Activity", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 加入 Add&gt;.
/// </summary>
internal static string Add {
get {
return ResourceManager.GetString("Add", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 添加 Add.
/// </summary>
internal static string AddBtnText {
get {
return ResourceManager.GetString("AddBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 地址.
/// </summary>
internal static string Address {
get {
return ResourceManager.GetString("Address", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 调整正在进行.
/// </summary>
internal static string Adjustment_in_progress {
get {
return ResourceManager.GetString("Adjustment_in_progress", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 管理员.
/// </summary>
internal static string Administrator {
get {
return ResourceManager.GetString("Administrator", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 环境湿度.
/// </summary>
internal static string Ambient_humidity {
get {
return ResourceManager.GetString("Ambient_humidity", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 环境压力.
/// </summary>
internal static string Ambient_pressure {
get {
return ResourceManager.GetString("Ambient_pressure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 环境温度.
/// </summary>
internal static string Ambient_temperature {
get {
return ResourceManager.GetString("Ambient_temperature", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 未处理的错误发生.
/// </summary>
internal static string An_unhandled_error_occured {
get {
return ResourceManager.GetString("An_unhandled_error_occured", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 批准.
/// </summary>
internal static string Approval {
get {
return ResourceManager.GetString("Approval", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 批准日期.
/// </summary>
internal static string Approval_date {
get {
return ResourceManager.GetString("Approval_date", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 认证身份.
/// </summary>
internal static string Approval_ID {
get {
return ResourceManager.GetString("Approval_ID", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 审批信息.
/// </summary>
internal static string Approval_info {
get {
return ResourceManager.GetString("Approval_info", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 批准人.
/// </summary>
internal static string Approved_by {
get {
return ResourceManager.GetString("Approved_by", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 已测试水表安排.
/// </summary>
internal static string Arrangement_of_meters {
get {
return ResourceManager.GetString("Arrangement_of_meters", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测试安排.
/// </summary>
internal static string Arrangement_of_tests {
get {
return ResourceManager.GetString("Arrangement_of_tests", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 温度[°C].
/// </summary>
internal static string AtTemperature_C {
get {
return ResourceManager.GetString("AtTemperature_C", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 辅助:.
/// </summary>
internal static string Aux_ {
get {
return ResourceManager.GetString("Aux_", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 辅助水表.
/// </summary>
internal static string Aux_Water_Meter {
get {
return ResourceManager.GetString("Aux_Water_Meter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 辅助水表状态.
/// </summary>
internal static string Aux_Water_Meter_State {
get {
return ResourceManager.GetString("Aux_Water_Meter_State", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 辅助水表序列号.
/// </summary>
internal static string Aux_WM_SerialNr {
get {
return ResourceManager.GetString("Aux_WM_SerialNr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 可用组件:.
/// </summary>
internal static string Available_Components_ {
get {
return ResourceManager.GetString("Available_Components_", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 可用的结果:.
/// </summary>
internal static string Available_results {
get {
return ResourceManager.GetString("Available_results", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &lt;Back 返回.
/// </summary>
internal static string BackBtnText {
get {
return ResourceManager.GetString("BackBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 平衡.
/// </summary>
internal static string Balance {
get {
return ResourceManager.GetString("Balance", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 工作台.
/// </summary>
internal static string Bench_chdr {
get {
return ResourceManager.GetString("Bench_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 校验台不在运行,但你可以更改设置来解决问题。.
/// </summary>
internal static string Bench_is_not_running {
get {
return ResourceManager.GetString("Bench_is_not_running", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 试验台名称冲突,请使用其他名称.
/// </summary>
internal static string Bench_name_conflict_Use_another_name_pls {
get {
return ResourceManager.GetString("Bench_name_conflict_Use_another_name_pls", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 工作台参数.
/// </summary>
internal static string Bench_parameters {
get {
return ResourceManager.GetString("Bench_parameters", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 工作台 Bench.
/// </summary>
internal static string BenchTabPageTitle {
get {
return ResourceManager.GetString("BenchTabPageTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 构建日期 {0}.
/// </summary>
internal static string BuildDateStr {
get {
return ResourceManager.GetString("BuildDateStr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 校准专员.
/// </summary>
internal static string Calibration_Specialist {
get {
return ResourceManager.GetString("Calibration_Specialist", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 相机.
/// </summary>
internal static string Camera {
get {
return ResourceManager.GetString("Camera", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 相机错误.
/// </summary>
internal static string Camera_error {
get {
return ResourceManager.GetString("Camera_error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 取消 Cancel.
/// </summary>
internal static string CancelBtnText {
get {
return ResourceManager.GetString("CancelBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 更改将丢失。想继续吗?.
/// </summary>
internal static string Changes_will_be_lost_Do_you_want_to_proceed {
get {
return ResourceManager.GetString("Changes_will_be_lost_Do_you_want_to_proceed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 清除结果.
/// </summary>
internal static string Clear_results {
get {
return ResourceManager.GetString("Clear_results", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 清除 Clear.
/// </summary>
internal static string ClearBtnText {
get {
return ResourceManager.GetString("ClearBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to close.
/// </summary>
internal static string close {
get {
return ResourceManager.GetString("close", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 关闭放空阀.
/// </summary>
internal static string Close_emptying_valve {
get {
return ResourceManager.GetString("Close_emptying_valve", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 关闭 Close.
/// </summary>
internal static string CloseBtnText {
get {
return ResourceManager.GetString("CloseBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 关闭输入阀,关闭水泵.
/// </summary>
internal static string Closing_valve_Pump_off {
get {
return ResourceManager.GetString("Closing_valve_Pump_off", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 冷.
/// </summary>
internal static string cold {
get {
return ResourceManager.GetString("cold", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 通讯.
/// </summary>
internal static string Communication {
get {
return ResourceManager.GetString("Communication", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 部件.
/// </summary>
internal static string Component {
get {
return ResourceManager.GetString("Component", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 组合的.
/// </summary>
internal static string Compound {
get {
return ResourceManager.GetString("Compound", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 组合水表.
/// </summary>
internal static string Compound_meters {
get {
return ResourceManager.GetString("Compound_meters", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 配置.
/// </summary>
internal static string Configuration {
get {
return ResourceManager.GetString("Configuration", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 设置.
/// </summary>
internal static string Configure {
get {
return ResourceManager.GetString("Configure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 设置校验台(需要密码).
/// </summary>
internal static string ConfigureDatabaseText {
get {
return ResourceManager.GetString("ConfigureDatabaseText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 确认.
/// </summary>
internal static string Confirmation {
get {
return ResourceManager.GetString("Confirmation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 连接字符串.
/// </summary>
internal static string Connection_string {
get {
return ResourceManager.GetString("Connection_string", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 复制 Copy.
/// </summary>
internal static string CopyBtnText {
get {
return ResourceManager.GetString("CopyBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 版权所有 ©2013 - {0}.
/// </summary>
internal static string CopyrightStr {
get {
return ResourceManager.GetString("CopyrightStr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 更正.
/// </summary>
internal static string Corrected {
get {
return ResourceManager.GetString("Corrected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 更正.
/// </summary>
internal static string Correction {
get {
return ResourceManager.GetString("Correction", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 创建数据库.
/// </summary>
internal static string Create_DB {
get {
return ResourceManager.GetString("Create_DB", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 创建者.
/// </summary>
internal static string Created_by {
get {
return ResourceManager.GetString("Created_by", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Current.
/// </summary>
internal static string Current {
get {
return ResourceManager.GetString("Current", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 数据.
/// </summary>
internal static string Data {
get {
return ResourceManager.GetString("Data", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 输入数据.
/// </summary>
internal static string Data_entry {
get {
return ResourceManager.GetString("Data_entry", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 数据库设置.
/// </summary>
internal static string Database_Settings {
get {
return ResourceManager.GetString("Database_Settings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 数据库类型.
/// </summary>
internal static string Database_type {
get {
return ResourceManager.GetString("Database_type", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 日期和时间.
/// </summary>
internal static string Date_and_time {
get {
return ResourceManager.GetString("Date_and_time", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 数据库创建成功!.
/// </summary>
internal static string DB_was_successfully_created {
get {
return ResourceManager.GetString("DB_was_successfully_created", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 该数据库将被覆盖.
/// </summary>
internal static string DB_will_be_overwritten {
get {
return ResourceManager.GetString("DB_will_be_overwritten", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 密度.
/// </summary>
internal static string Density {
get {
return ResourceManager.GetString("Density", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 描述.
/// </summary>
internal static string DescriptionColHdr {
get {
return ResourceManager.GetString("DescriptionColHdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 检测完成.
/// </summary>
internal static string Detection_completed {
get {
return ResourceManager.GetString("Detection_completed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 检测不合格.
/// </summary>
internal static string Detection_failed {
get {
return ResourceManager.GetString("Detection_failed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 检测阈值[].
/// </summary>
internal static string DetectionThresholdPct {
get {
return ResourceManager.GetString("DetectionThresholdPct", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 设备.
/// </summary>
internal static string Device {
get {
return ResourceManager.GetString("Device", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 错误.
/// </summary>
internal static string dflt {
get {
return ResourceManager.GetString("dflt", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 分流.
/// </summary>
internal static string Diverter {
get {
return ResourceManager.GetString("Diverter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 要继续吗?.
/// </summary>
internal static string Do_you_want_to_proceed {
get {
return ResourceManager.GetString("Do_you_want_to_proceed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 是否要保存该程序?.
/// </summary>
internal static string Do_you_want_to_save_the_procedure {
get {
return ResourceManager.GetString("Do_you_want_to_save_the_procedure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 向下 Down.
/// </summary>
internal static string DownBtnText {
get {
return ResourceManager.GetString("DownBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 泄漏持续时间[秒].
/// </summary>
internal static string Duration_Leak_s {
get {
return ResourceManager.GetString("Duration_Leak_s", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 最大压力持续时间[秒].
/// </summary>
internal static string Duration_PMax_s {
get {
return ResourceManager.GetString("Duration_PMax_s", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 持续时间[秒].
/// </summary>
internal static string Duration_s {
get {
return ResourceManager.GetString("Duration_s", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 编辑 Edit.
/// </summary>
internal static string EditBtnText {
get {
return ResourceManager.GetString("EditBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 紧急停止.
/// </summary>
internal static string Emergency_STOP {
get {
return ResourceManager.GetString("Emergency_STOP", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 排空.
/// </summary>
internal static string Emptying_chdr {
get {
return ResourceManager.GetString("Emptying_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 排空({0}:步骤 {1}/{2}.
/// </summary>
internal static string Emptying_i_n {
get {
return ResourceManager.GetString("Emptying_i_n", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 排空水箱.
/// </summary>
internal static string Emptying_tank {
get {
return ResourceManager.GetString("Emptying_tank", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 排空阀门.
/// </summary>
internal static string Emptying_valve {
get {
return ResourceManager.GetString("Emptying_valve", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 结束.
/// </summary>
internal static string End {
get {
return ResourceManager.GetString("End", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 结束条件.
/// </summary>
internal static string End_Condition {
get {
return ResourceManager.GetString("End_Condition", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 结束状态.
/// </summary>
internal static string End_State {
get {
return ResourceManager.GetString("End_State", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 输入密码.
/// </summary>
internal static string Enter_password {
get {
return ResourceManager.GetString("Enter_password", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 错误 修正 - [].
/// </summary>
internal static string Err_cor_neg_pct_chdr {
get {
return ResourceManager.GetString("Err_cor_neg_pct_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 错误 修正 + [].
/// </summary>
internal static string Err_cor_pos_pct_chdr {
get {
return ResourceManager.GetString("Err_cor_pos_pct_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 错误范围 - [].
/// </summary>
internal static string Err_limit_neg_pct_chdr {
get {
return ResourceManager.GetString("Err_limit_neg_pct_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 错误范围 + [%].
/// </summary>
internal static string Err_limit_pos_pct_chdr {
get {
return ResourceManager.GetString("Err_limit_pos_pct_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 错误 Error.
/// </summary>
internal static string Error {
get {
return ResourceManager.GetString("Error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 从数据库加载用户错误:.
/// </summary>
internal static string Error_loading_users_from_the_database {
get {
return ResourceManager.GetString("Error_loading_users_from_the_database", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 错误[].
/// </summary>
internal static string Error_pct {
get {
return ResourceManager.GetString("Error_pct", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 建立数据库出错。原因:.
/// </summary>
internal static string Error_while_creating_DB_Reason {
get {
return ResourceManager.GetString("Error_while_creating_DB_Reason", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 评估.
/// </summary>
internal static string Evaluate {
get {
return ResourceManager.GetString("Evaluate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 蒸发.
/// </summary>
internal static string Evaporation {
get {
return ResourceManager.GetString("Evaporation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 退出 Exit.
/// </summary>
internal static string Exit {
get {
return ResourceManager.GetString("Exit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to NOK.
/// </summary>
internal static string Failed {
get {
return ResourceManager.GetString("Failed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 无法创建一个数据库样例:.
/// </summary>
internal static string Failed_to_create_a_sample_database {
get {
return ResourceManager.GetString("Failed_to_create_a_sample_database", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 无法导出数据库:.
/// </summary>
internal static string Failed_to_export_the_database {
get {
return ResourceManager.GetString("Failed_to_export_the_database", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 进料.
/// </summary>
internal static string Feeding_chdr {
get {
return ResourceManager.GetString("Feeding_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 供给 Feeding.
/// </summary>
internal static string FeedingTabPageTitle {
get {
return ResourceManager.GetString("FeedingTabPageTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 将校验台装满水?.
/// </summary>
internal static string Fill_with_water {
get {
return ResourceManager.GetString("Fill_with_water", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 完成 Finish.
/// </summary>
internal static string FinishBtnText {
get {
return ResourceManager.GetString("FinishBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 流量.
/// </summary>
internal static string Flow {
get {
return ResourceManager.GetString("Flow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 流量选择.
/// </summary>
internal static string Flow_selection {
get {
return ResourceManager.GetString("Flow_selection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 流量计.
/// </summary>
internal static string Flowmeter {
get {
return ResourceManager.GetString("Flowmeter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 重点.
/// </summary>
internal static string Focus {
get {
return ResourceManager.GetString("Focus", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 总体情况.
/// </summary>
internal static string General {
get {
return ResourceManager.GetString("General", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 从水箱中获取水的质量.
/// </summary>
internal static string Get_mass_of_water_in_the_tank {
get {
return ResourceManager.GetString("Get_mass_of_water_in_the_tank", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 抓取.
/// </summary>
internal static string Grab {
get {
return ResourceManager.GetString("Grab", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 实验室负责人.
/// </summary>
internal static string Head_of_Lab {
get {
return ResourceManager.GetString("Head_of_Lab", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 变更历史记录.
/// </summary>
internal static string History_of_changes {
get {
return ResourceManager.GetString("History_of_changes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 横向.
/// </summary>
internal static string Horizontally {
get {
return ResourceManager.GetString("Horizontally", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 热.
/// </summary>
internal static string hot {
get {
return ResourceManager.GetString("hot", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 忽略.
/// </summary>
internal static string Ignore {
get {
return ResourceManager.GetString("Ignore", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 忽略 Ignore.
/// </summary>
internal static string IgnoreBtnText {
get {
return ResourceManager.GetString("IgnoreBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 无效的密码.
/// </summary>
internal static string Invalid_password {
get {
return ResourceManager.GetString("Invalid_password", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 无效的用户名,密码,或工作台.
/// </summary>
internal static string Invalid_user_password_or_bench {
get {
return ResourceManager.GetString("Invalid_user_password_or_bench", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 正在进行Iperl通信.
/// </summary>
internal static string iPerl_Communication_in_progress {
get {
return ResourceManager.GetString("iPerl_Communication_in_progress", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 语言.
/// </summary>
internal static string Language {
get {
return ResourceManager.GetString("Language", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 最后修改者.
/// </summary>
internal static string Lats_changed_by {
get {
return ResourceManager.GetString("Lats_changed_by", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 少 Less.
/// </summary>
internal static string LessBtnText {
get {
return ResourceManager.GetString("LessBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 现场的.
/// </summary>
internal static string Live {
get {
return ResourceManager.GetString("Live", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 加载程序.
/// </summary>
internal static string Loading_the_procedure {
get {
return ResourceManager.GetString("Loading_the_procedure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 锁定 Lock.
/// </summary>
internal static string LockBtnText {
get {
return ResourceManager.GetString("LockBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 日志.
/// </summary>
internal static string Logging {
get {
return ResourceManager.GetString("Logging", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 主要的.
/// </summary>
internal static string Main_ {
get {
return ResourceManager.GetString("Main_", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 主要水表.
/// </summary>
internal static string Main_Water_Meter {
get {
return ResourceManager.GetString("Main_Water_Meter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 主要水表状态.
/// </summary>
internal static string Main_Water_Meter_State {
get {
return ResourceManager.GetString("Main_Water_Meter_State", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 主要水表序列号.
/// </summary>
internal static string Main_WM_SerialNr {
get {
return ResourceManager.GetString("Main_WM_SerialNr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 维护专员.
/// </summary>
internal static string Maintenance_Specialist {
get {
return ResourceManager.GetString("Maintenance_Specialist", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 排空水箱.
/// </summary>
internal static string Make_tank_empty {
get {
return ResourceManager.GetString("Make_tank_empty", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 质量.
/// </summary>
internal static string Mass {
get {
return ResourceManager.GetString("Mass", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测量质量.
/// </summary>
internal static string Measure_the_mass {
get {
return ResourceManager.GetString("Measure_the_mass", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 已测量的.
/// </summary>
internal static string Measured {
get {
return ResourceManager.GetString("Measured", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测量重量.
/// </summary>
internal static string Measuring_the_weight {
get {
return ResourceManager.GetString("Measuring_the_weight", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 信息.
/// </summary>
internal static string Message {
get {
return ResourceManager.GetString("Message", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测试仪表型号.
/// </summary>
internal static string Meter_types_tested {
get {
return ResourceManager.GetString("Meter_types_tested", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 传感器 Sensors.
/// </summary>
internal static string MetersTabPageTitle {
get {
return ResourceManager.GetString("MetersTabPageTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测试方法.
/// </summary>
internal static string Method_chdr {
get {
return ResourceManager.GetString("Method_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测试方法选择.
/// </summary>
internal static string Method_selection {
get {
return ResourceManager.GetString("Method_selection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 计量等级.
/// </summary>
internal static string Metrological_class {
get {
return ResourceManager.GetString("Metrological_class", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 计量者.
/// </summary>
internal static string Metrologist {
get {
return ResourceManager.GetString("Metrologist", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 计量.
/// </summary>
internal static string Metrology {
get {
return ResourceManager.GetString("Metrology", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 模式.
/// </summary>
internal static string Mode {
get {
return ResourceManager.GetString("Mode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 更多 More.
/// </summary>
internal static string MoreBtnText {
get {
return ResourceManager.GetString("MoreBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 名称.
/// </summary>
internal static string Name {
get {
return ResourceManager.GetString("Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 压力台.
/// </summary>
internal static string New_bench_path_name {
get {
return ResourceManager.GetString("New_bench_path_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 压力输入.
/// </summary>
internal static string New_feeding_path_name {
get {
return ResourceManager.GetString("New_feeding_path_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to - 复制.
/// </summary>
internal static string New_name_copy {
get {
return ResourceManager.GetString("New_name_copy", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PQ.
/// </summary>
internal static string New_output_path_name {
get {
return ResourceManager.GetString("New_output_path_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 程序 Procedure.
/// </summary>
internal static string New_procedure_name {
get {
return ResourceManager.GetString("New_procedure_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to pSENS.
/// </summary>
internal static string New_sensors_path_name {
get {
return ResourceManager.GetString("New_sensors_path_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测试 Test.
/// </summary>
internal static string New_test_name {
get {
return ResourceManager.GetString("New_test_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 新的转换名.
/// </summary>
internal static string New_transition_name {
get {
return ResourceManager.GetString("New_transition_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 新标签 New.
/// </summary>
internal static string NewTabBtnText {
get {
return ResourceManager.GetString("NewTabBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 下一页 Next&gt;.
/// </summary>
internal static string NextBtnText {
get {
return ResourceManager.GetString("NextBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 没有 no.
/// </summary>
internal static string no {
get {
return ResourceManager.GetString("no", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 程序中未设置校验台。.
/// </summary>
internal static string NoBenchMsg {
get {
return ResourceManager.GetString("NoBenchMsg", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 没有 No.
/// </summary>
internal static string NoBtn {
get {
return ResourceManager.GetString("NoBtn", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 无法连接到数据库。.
/// </summary>
internal static string NoDatabaseMsg {
get {
return ResourceManager.GetString("NoDatabaseMsg", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 记录.
/// </summary>
internal static string Notes {
get {
return ResourceManager.GetString("Notes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &lt;未设置&gt;.
/// </summary>
internal static string nothing_to_configure {
get {
return ResourceManager.GetString("nothing_to_configure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 通知 Notification.
/// </summary>
internal static string Notification {
get {
return ResourceManager.GetString("Notification", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 数量.
/// </summary>
internal static string Nr {
get {
return ResourceManager.GetString("Nr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 一组中的水表数量:.
/// </summary>
internal static string Nr_meters_in_a_group {
get {
return ResourceManager.GetString("Nr_meters_in_a_group", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 好 OK.
/// </summary>
internal static string OkBtnText {
get {
return ResourceManager.GetString("OkBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to open.
/// </summary>
internal static string open {
get {
return ResourceManager.GetString("open", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 输出.
/// </summary>
internal static string Output_chdr {
get {
return ResourceManager.GetString("Output_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 输出 Output.
/// </summary>
internal static string OutputTabPageTitle {
get {
return ResourceManager.GetString("OutputTabPageTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 升高压力.
/// </summary>
internal static string P_in {
get {
return ResourceManager.GetString("P_in", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 结束升高压力.
/// </summary>
internal static string P_in_end {
get {
return ResourceManager.GetString("P_in_end", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 开始升高压力.
/// </summary>
internal static string P_in_start {
get {
return ResourceManager.GetString("P_in_start", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 降低压力.
/// </summary>
internal static string P_out {
get {
return ResourceManager.GetString("P_out", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 结束降低压力.
/// </summary>
internal static string P_out_end {
get {
return ResourceManager.GetString("P_out_end", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 开始降低压力.
/// </summary>
internal static string P_out_start {
get {
return ResourceManager.GetString("P_out_start", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 页.
/// </summary>
internal static string Page {
get {
return ResourceManager.GetString("Page", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 参数.
/// </summary>
internal static string Parameters {
get {
return ResourceManager.GetString("Parameters", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 主体.
/// </summary>
internal static string Parent {
get {
return ResourceManager.GetString("Parent", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 部分.
/// </summary>
internal static string Part {
get {
return ResourceManager.GetString("Part", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 好 OK.
/// </summary>
internal static string Passed {
get {
return ResourceManager.GetString("Passed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 密码.
/// </summary>
internal static string Password {
get {
return ResourceManager.GetString("Password", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 工作台 - 路径.
/// </summary>
internal static string Paths {
get {
return ResourceManager.GetString("Paths", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PID.
/// </summary>
internal static string PID {
get {
return ResourceManager.GetString("PID", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 请更改以下设置:.
/// </summary>
internal static string Please_change_the_following_settings {
get {
return ResourceManager.GetString("Please_change_the_following_settings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 请选择一个周期,测试或放空.
/// </summary>
internal static string Please_select_a_cycle_a_test_or_empty {
get {
return ResourceManager.GetString("Please_select_a_cycle_a_test_or_empty", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 请选择一个过程.
/// </summary>
internal static string Please_select_a_procedure {
get {
return ResourceManager.GetString("Please_select_a_procedure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 请选择一个测试.
/// </summary>
internal static string Please_select_a_test {
get {
return ResourceManager.GetString("Please_select_a_test", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 请选择一个校验台.
/// </summary>
internal static string PLs_select_testbench {
get {
return ResourceManager.GetString("PLs_select_testbench", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 功率[].
/// </summary>
internal static string PowerPct {
get {
return ResourceManager.GetString("PowerPct", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 压力.
/// </summary>
internal static string Pressure {
get {
return ResourceManager.GetString("Pressure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 压力高值[bar].
/// </summary>
internal static string Pressure_hi_bar {
get {
return ResourceManager.GetString("Pressure_hi_bar", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 压力低值[bar].
/// </summary>
internal static string Pressure_lo_bar {
get {
return ResourceManager.GetString("Pressure_lo_bar", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 压力表.
/// </summary>
internal static string Pressure_meter {
get {
return ResourceManager.GetString("Pressure_meter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 压力选择.
/// </summary>
internal static string Pressure_selection {
get {
return ResourceManager.GetString("Pressure_selection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 以前的结果.
/// </summary>
internal static string Previous_results {
get {
return ResourceManager.GetString("Previous_results", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 打印机.
/// </summary>
internal static string Printer {
get {
return ResourceManager.GetString("Printer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 打印机.
/// </summary>
internal static string PrinterBtnText {
get {
return ResourceManager.GetString("PrinterBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 打印结果.
/// </summary>
internal static string Printing {
get {
return ResourceManager.GetString("Printing", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 程序.
/// </summary>
internal static string Procedure {
get {
return ResourceManager.GetString("Procedure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 程序{0}添加。.
/// </summary>
internal static string Procedure_0_added {
get {
return ResourceManager.GetString("Procedure_0_added", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 程序{0}修改。.
/// </summary>
internal static string Procedure_0_modified {
get {
return ResourceManager.GetString("Procedure_0_modified", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 程序名.
/// </summary>
internal static string Procedure_name {
get {
return ResourceManager.GetString("Procedure_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 程序.
/// </summary>
internal static string Procedures {
get {
return ResourceManager.GetString("Procedures", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 进程.
/// </summary>
internal static string Process {
get {
return ResourceManager.GetString("Process", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 制造者.
/// </summary>
internal static string Producer {
get {
return ResourceManager.GetString("Producer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 产品名称.
/// </summary>
internal static string Product_name {
get {
return ResourceManager.GetString("Product_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 程序需要重新启动以应用某些设置.
/// </summary>
internal static string Program_restart_is_required_to_apply_some_settings {
get {
return ResourceManager.GetString("Program_restart_is_required_to_apply_some_settings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 进度.
/// </summary>
internal static string Progress {
get {
return ResourceManager.GetString("Progress", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 属性.
/// </summary>
internal static string Properties {
get {
return ResourceManager.GetString("Properties", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 协议.
/// </summary>
internal static string Protocol {
get {
return ResourceManager.GetString("Protocol", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 方案标题.
/// </summary>
internal static string Protocol_title {
get {
return ResourceManager.GetString("Protocol_title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 发布.
/// </summary>
internal static string Publish {
get {
return ResourceManager.GetString("Publish", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 每升脉冲.
/// </summary>
internal static string PulsesPerLtr {
get {
return ResourceManager.GetString("PulsesPerLtr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 水泵.
/// </summary>
internal static string Pump {
get {
return ResourceManager.GetString("Pump", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 水泵功率[].
/// </summary>
internal static string Pump_power_pct {
get {
return ResourceManager.GetString("Pump_power_pct", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 采购订单.
/// </summary>
internal static string Purchase_order {
get {
return ResourceManager.GetString("Purchase_order", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 清除 - 开始.
/// </summary>
internal static string Purge_Begin {
get {
return ResourceManager.GetString("Purge_Begin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 将校验台装满水?.
/// </summary>
internal static string Purge_bench_qm {
get {
return ResourceManager.GetString("Purge_bench_qm", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 清除 - 结束.
/// </summary>
internal static string Purge_End {
get {
return ResourceManager.GetString("Purge_End", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 净化.
/// </summary>
internal static string Purging {
get {
return ResourceManager.GetString("Purging", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 净化({0}:步骤{1}/{2}.
/// </summary>
internal static string Purging_i_n {
get {
return ResourceManager.GetString("Purging_i_n", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Q起始点.
/// </summary>
internal static string Q_from {
get {
return ResourceManager.GetString("Q_from", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Q起始点 [l/h].
/// </summary>
internal static string Q_from_lph {
get {
return ResourceManager.GetString("Q_from_lph", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Q-设置方法.
/// </summary>
internal static string Q_set_method_chdr {
get {
return ResourceManager.GetString("Q_set_method_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Q终止.
/// </summary>
internal static string Q_to {
get {
return ResourceManager.GetString("Q_to", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Q终止点 [l/h].
/// </summary>
internal static string Q_to_lph {
get {
return ResourceManager.GetString("Q_to_lph", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Q下降.
/// </summary>
internal static string Qfall {
get {
return ResourceManager.GetString("Qfall", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Qmin.
/// </summary>
internal static string Qmin {
get {
return ResourceManager.GetString("Qmin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Qn.
/// </summary>
internal static string Qn {
get {
return ResourceManager.GetString("Qn", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Q上升.
/// </summary>
internal static string Qrise {
get {
return ResourceManager.GetString("Qrise", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Qt.
/// </summary>
internal static string Qt {
get {
return ResourceManager.GetString("Qt", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 问题.
/// </summary>
internal static string Question {
get {
return ResourceManager.GetString("Question", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 变化率[].
/// </summary>
internal static string RateOfChangePct {
get {
return ResourceManager.GetString("RateOfChangePct", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 准备完毕.
/// </summary>
internal static string Ready {
get {
return ResourceManager.GetString("Ready", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 完成类型.
/// </summary>
internal static string Red_type_chdr {
get {
return ResourceManager.GetString("Red_type_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 参考.
/// </summary>
internal static string Reference {
get {
return ResourceManager.GetString("Reference", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 调节阀门.
/// </summary>
internal static string Reg_valve {
get {
return ResourceManager.GetString("Reg_valve", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Q相对值起始点.
/// </summary>
internal static string RelativeQfrom {
get {
return ResourceManager.GetString("RelativeQfrom", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Q相对值终止点.
/// </summary>
internal static string RelativeQto {
get {
return ResourceManager.GetString("RelativeQto", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 剩余时间.
/// </summary>
internal static string remaining_time {
get {
return ResourceManager.GetString("remaining_time", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &lt;&删除.
/// </summary>
internal static string Remove {
get {
return ResourceManager.GetString("Remove", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &lt;&lt; 删除所有.
/// </summary>
internal static string Remove_all {
get {
return ResourceManager.GetString("Remove_all", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 删除 Remove.
/// </summary>
internal static string RemoveBtnText {
get {
return ResourceManager.GetString("RemoveBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 删除标签 Remove Tab.
/// </summary>
internal static string RemoveTabBtnText {
get {
return ResourceManager.GetString("RemoveTabBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 重命名标签 Rename Tab.
/// </summary>
internal static string RenameTabBtnText {
get {
return ResourceManager.GetString("RenameTabBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 重复次数.
/// </summary>
internal static string Repeats_nr_chdr {
get {
return ResourceManager.GetString("Repeats_nr_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 必须重新启动以使改变生效.
/// </summary>
internal static string Restart_To_Apply_Changes {
get {
return ResourceManager.GetString("Restart_To_Apply_Changes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 重试.
/// </summary>
internal static string Result {
get {
return ResourceManager.GetString("Result", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 重试.
/// </summary>
internal static string Results {
get {
return ResourceManager.GetString("Results", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 重试数据库连接 Retry.
/// </summary>
internal static string RetryBtnText {
get {
return ResourceManager.GetString("RetryBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 修改.
/// </summary>
internal static string RetryDatabaseText {
get {
return ResourceManager.GetString("RetryDatabaseText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 进行中的ROI检测.
/// </summary>
internal static string Revision {
get {
return ResourceManager.GetString("Revision", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 写入结果.
/// </summary>
internal static string Saving_results {
get {
return ResourceManager.GetString("Saving_results", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 屏幕.
/// </summary>
internal static string ScreenBtnText {
get {
return ResourceManager.GetString("ScreenBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 秒.
/// </summary>
internal static string sec {
get {
return ResourceManager.GetString("sec", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 选择组件.
/// </summary>
internal static string Select_Component {
get {
return ResourceManager.GetString("Select_Component", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 已选结果 :.
/// </summary>
internal static string Selected_results {
get {
return ResourceManager.GetString("Selected_results", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 传感器.
/// </summary>
internal static string Sensor {
get {
return ResourceManager.GetString("Sensor", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 传感器.
/// </summary>
internal static string Sensors {
get {
return ResourceManager.GetString("Sensors", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 传感器.
/// </summary>
internal static string Sensors_chdr {
get {
return ResourceManager.GetString("Sensors_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 序列号.
/// </summary>
internal static string Serial_Number {
get {
return ResourceManager.GetString("Serial_Number", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 序列号:.
/// </summary>
internal static string SerialNr {
get {
return ResourceManager.GetString("SerialNr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 设置流量.
/// </summary>
internal static string Set_flow {
get {
return ResourceManager.GetString("Set_flow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 设置路径.
/// </summary>
internal static string Set_route {
get {
return ResourceManager.GetString("Set_route", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 设置流量.
/// </summary>
internal static string Setting_the_flow {
get {
return ResourceManager.GetString("Setting_the_flow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 设置水压.
/// </summary>
internal static string Setting_the_water_pressure {
get {
return ResourceManager.GetString("Setting_the_water_pressure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 简短描述.
/// </summary>
internal static string Short_description {
get {
return ResourceManager.GetString("Short_description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 展示循环和形态.
/// </summary>
internal static string Show_cycle_end_form {
get {
return ResourceManager.GetString("Show_cycle_end_form", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 同时进行以下步骤.
/// </summary>
internal static string Simultaneous_with_next_step {
get {
return ResourceManager.GetString("Simultaneous_with_next_step", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 同时进行之前步骤.
/// </summary>
internal static string Simultaneous_with_previous_step {
get {
return ResourceManager.GetString("Simultaneous_with_previous_step", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 单个的.
/// </summary>
internal static string SingleBtnText {
get {
return ResourceManager.GetString("SingleBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 启动.
/// </summary>
internal static string Start {
get {
return ResourceManager.GetString("Start", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 启动水泵.
/// </summary>
internal static string Start_the_pump {
get {
return ResourceManager.GetString("Start_the_pump", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 开始测试.
/// </summary>
internal static string Start_the_test {
get {
return ResourceManager.GetString("Start_the_test", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 启动系统.
/// </summary>
internal static string Starting_system {
get {
return ResourceManager.GetString("Starting_system", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 启动相机.
/// </summary>
internal static string Starting_the_cameras {
get {
return ResourceManager.GetString("Starting_the_cameras", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 启动水泵.
/// </summary>
internal static string Starting_the_pump {
get {
return ResourceManager.GetString("Starting_the_pump", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 开启阀门.
/// </summary>
internal static string StartValve {
get {
return ResourceManager.GetString("StartValve", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 状态.
/// </summary>
internal static string State {
get {
return ResourceManager.GetString("State", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 停止水泵.
/// </summary>
internal static string Stop_the_pump {
get {
return ResourceManager.GetString("Stop_the_pump", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 停止测试.
/// </summary>
internal static string Stop_the_test {
get {
return ResourceManager.GetString("Stop_the_test", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 停止.
/// </summary>
internal static string Stopping {
get {
return ResourceManager.GetString("Stopping", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 设定的开始测试前停止水流.
/// </summary>
internal static string Stopping_flow_for_the_fixed_start {
get {
return ResourceManager.GetString("Stopping_flow_for_the_fixed_start", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 抑制水表颤音.
/// </summary>
internal static string SupressWMTrills {
get {
return ResourceManager.GetString("SupressWMTrills", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 切换流量检测.
/// </summary>
internal static string Switching_flow_detection {
get {
return ResourceManager.GetString("Switching_flow_detection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 切换点.
/// </summary>
internal static string Switching_Points {
get {
return ResourceManager.GetString("Switching_Points", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to T转换.
/// </summary>
internal static string T_div {
get {
return ResourceManager.GetString("T_div", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to T 入.
/// </summary>
internal static string T_in {
get {
return ResourceManager.GetString("T_in", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to T出.
/// </summary>
internal static string T_out {
get {
return ResourceManager.GetString("T_out", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 目标Q值[m3/h].
/// </summary>
internal static string TargetQ {
get {
return ResourceManager.GetString("TargetQ", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 涂上焦油.
/// </summary>
internal static string Tarring {
get {
return ResourceManager.GetString("Tarring", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测试.
/// </summary>
internal static string Test {
get {
return ResourceManager.GetString("Test", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 校验台.
/// </summary>
internal static string Test_bench {
get {
return ResourceManager.GetString("Test_bench", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 校验台组件配置.
/// </summary>
internal static string Test_Bench_Components_Configuration {
get {
return ResourceManager.GetString("Test_Bench_Components_Configuration", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 校验台数据.
/// </summary>
internal static string Test_bench_data {
get {
return ResourceManager.GetString("Test_bench_data", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 校验台数据库说明.
/// </summary>
internal static string Test_Bench_Databases_Specification {
get {
return ResourceManager.GetString("Test_Bench_Databases_Specification", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 校验台由该计算机控制.
/// </summary>
internal static string Test_bench_is_controlled_by_this_computer {
get {
return ResourceManager.GetString("Test_bench_is_controlled_by_this_computer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 校验台名称.
/// </summary>
internal static string Test_bench_name {
get {
return ResourceManager.GetString("Test_bench_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测试台编号.
/// </summary>
internal static string Test_bench_number {
get {
return ResourceManager.GetString("Test_bench_number", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 校验台:.
/// </summary>
internal static string Test_Benches_ {
get {
return ResourceManager.GetString("Test_Benches_", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测试.
/// </summary>
internal static string Test_chdr {
get {
return ResourceManager.GetString("Test_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测试完成.
/// </summary>
internal static string Test_completed {
get {
return ResourceManager.GetString("Test_completed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测试连接.
/// </summary>
internal static string Test_connection {
get {
return ResourceManager.GetString("Test_connection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测试进行中.
/// </summary>
internal static string Test_in_progress {
get {
return ResourceManager.GetString("Test_in_progress", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测试.
/// </summary>
internal static string Test_measured_corrected {
get {
return ResourceManager.GetString("Test_measured_corrected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测试方法.
/// </summary>
internal static string Test_method {
get {
return ResourceManager.GetString("Test_method", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测试名称.
/// </summary>
internal static string Test_name {
get {
return ResourceManager.GetString("Test_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测试准备.
/// </summary>
internal static string Test_preparation {
get {
return ResourceManager.GetString("Test_preparation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测试开始({0}:步{1}/{2}.
/// </summary>
internal static string Test_start_sequence_i_n {
get {
return ResourceManager.GetString("Test_start_sequence_i_n", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测试停止({0}:步{1}/{2}.
/// </summary>
internal static string Test_stop_sequence_i_n {
get {
return ResourceManager.GetString("Test_stop_sequence_i_n", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测试时间[秒].
/// </summary>
internal static string Test_time_s_chdr {
get {
return ResourceManager.GetString("Test_time_s_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测试者.
/// </summary>
internal static string Tester {
get {
return ResourceManager.GetString("Tester", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测试专员.
/// </summary>
internal static string Testing_Specialist {
get {
return ResourceManager.GetString("Testing_Specialist", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测试列.
/// </summary>
internal static string Tests_are_columns {
get {
return ResourceManager.GetString("Tests_are_columns", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 测试行.
/// </summary>
internal static string Tests_are_rows {
get {
return ResourceManager.GetString("Tests_are_rows", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to T停止 - [秒].
/// </summary>
internal static string Time2MassMsrmt_chdr {
get {
return ResourceManager.GetString("Time2MassMsrmt_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to T - 启动[秒].
/// </summary>
internal static string TimeFlow2Start_chdr {
get {
return ResourceManager.GetString("TimeFlow2Start_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 超时.
/// </summary>
internal static string Timeout {
get {
return ResourceManager.GetString("Timeout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 弦误差。红色。 [].
/// </summary>
internal static string Tol_red_pct_chdr {
get {
return ResourceManager.GetString("Tol_red_pct_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 转换 - 结束.
/// </summary>
internal static string TransitionEnd_chdr {
get {
return ResourceManager.GetString("TransitionEnd_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 转换 .
/// </summary>
internal static string Transitions {
get {
return ResourceManager.GetString("Transitions", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 转换 - 启动.
/// </summary>
internal static string TransitionStart_chdr {
get {
return ResourceManager.GetString("TransitionStart_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 类型.
/// </summary>
internal static string Type {
get {
return ResourceManager.GetString("Type", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 不确定性[%].
/// </summary>
internal static string Uncertainty_pct_chdr {
get {
return ResourceManager.GetString("Uncertainty_pct_chdr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 未处理的错误发生在.
/// </summary>
internal static string Unhandled_error_occured_in_ {
get {
return ResourceManager.GetString("Unhandled_error_occured_in_", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 解锁 Unlock.
/// </summary>
internal static string UnlockBtnText {
get {
return ResourceManager.GetString("UnlockBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 向上 Up.
/// </summary>
internal static string UpBtnText {
get {
return ResourceManager.GetString("UpBtnText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 用户.
/// </summary>
internal static string User {
get {
return ResourceManager.GetString("User", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 用户登录.
/// </summary>
internal static string User_Login {
get {
return ResourceManager.GetString("User_Login", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 用户名.
/// </summary>
internal static string User_name {
get {
return ResourceManager.GetString("User_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 用户名.
/// </summary>
internal static string Username {
get {
return ResourceManager.GetString("Username", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 用户和组别.
/// </summary>
internal static string Users_and_groups {
get {
return ResourceManager.GetString("Users_and_groups", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 版本.
/// </summary>
internal static string Version {
get {
return ResourceManager.GetString("Version", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 版本 {0}.
/// </summary>
internal static string VersionStr {
get {
return ResourceManager.GetString("VersionStr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 垂直.
/// </summary>
internal static string Vertically {
get {
return ResourceManager.GetString("Vertically", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Voltage.
/// </summary>
internal static string Voltage {
get {
return ResourceManager.GetString("Voltage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 体积.
/// </summary>
internal static string Volume {
get {
return ResourceManager.GetString("Volume", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 音量和误差区间选择.
/// </summary>
internal static string Volume_and_error_selection {
get {
return ResourceManager.GetString("Volume_and_error_selection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 警告 Warning.
/// </summary>
internal static string Warning {
get {
return ResourceManager.GetString("Warning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 水.
/// </summary>
internal static string Water {
get {
return ResourceManager.GetString("Water", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 水表.
/// </summary>
internal static string Water_Meter {
get {
return ResourceManager.GetString("Water_Meter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 水表数据.
/// </summary>
internal static string Water_meter_data {
get {
return ResourceManager.GetString("Water_meter_data", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 水表序列号和状态.
/// </summary>
internal static string Water_Meter_SNs_States {
get {
return ResourceManager.GetString("Water_Meter_SNs_States", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 水表状态.
/// </summary>
internal static string Water_Meter_States {
get {
return ResourceManager.GetString("Water_Meter_States", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 水表类型.
/// </summary>
internal static string Water_meter_types {
get {
return ResourceManager.GetString("Water_meter_types", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 水表.
/// </summary>
internal static string Water_meters {
get {
return ResourceManager.GetString("Water_meters", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 状态[升].
/// </summary>
internal static string WMState {
get {
return ResourceManager.GetString("WMState", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 是的 yes.
/// </summary>
internal static string yes {
get {
return ResourceManager.GetString("yes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 是的 Yes.
/// </summary>
internal static string YesBtn {
get {
return ResourceManager.GetString("YesBtn", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 归零.
/// </summary>
internal static string Zeroing_chdr {
get {
return ResourceManager.GetString("Zeroing_chdr", resourceCulture);
}
}
}
}