using System.Collections.Generic; using TBF.BenchControl.GenericDevices; namespace TBF.BenchControl { public class FeedingPath { public int ItemNr; public string Name; public float Qfrom; public float Qto; public IValve Pump; /// pump to use with this path or null public IList ValvesOpen; /// a list of valves to open or null public IList ValvesClose; /// a list of valves to close or null /// Constructor from name, the rest is empty public FeedingPath(string name, int itemNr) { ItemNr = itemNr; Name = name; ValvesOpen = new List(); ValvesClose = new List(); } /// Constructor from data entity public FeedingPath(Entities.FeedingPath entity, IList components) : this(entity.Name, entity.ItemNr) { Qfrom = entity.Qfrom; Qto = entity.Qto; Pump = (IValve)TbfComponents.FindComponent(entity.Pump, components); string[] vOpen = entity.ValvesOpen.Split(new char[] { ';' }); ValvesOpen = new List(); foreach (var vName in vOpen) ValvesOpen.Add((IValve)TbfComponents.FindComponent(vName, components)); string[] vClose = entity.ValvesClose.Split(new char[] { ';' }); ValvesClose = new List(); foreach (var vName in vClose) ValvesClose.Add((IValve)TbfComponents.FindComponent(vName, components)); } } }