Various bug fixe, ValveMove to flow repeted 1x, version 1.4.42
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@ -196,8 +196,10 @@ namespace TBF.BenchControl.DataEntry.Standard24
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else if (currentOp == CurrentOp.ShowFormAtCycleEnd)
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{
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CycleEndForm dlg = (modelessDlg as CycleEndForm);
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int count = waterMeters.Count;
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if ((dlg != null) && (count > dlg.WaterMetersCount)) count = dlg.WaterMetersCount;
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for (int i = 0; i < Math.Min(dlg.WaterMetersCount, waterMeters.Count); i++)
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for (int i = 0; i < count; i++)
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{
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if (waterMeters[i] != null)
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{
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@ -38,6 +38,7 @@ namespace TBF.BenchControl.Elde.RegulValve
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ValveMoveToPosition,
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SettingPosition,
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ValveMoveToFlow,
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ValveMoveToFlow2,
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SettingFlow,
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FlowReached,
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}
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@ -243,9 +244,31 @@ namespace TBF.BenchControl.Elde.RegulValve
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new float[2] { freqLo, freqHi },
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regulValve.StableTime);
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opState = OpState.SettingFlow;
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opState = OpState.ValveMoveToFlow2;
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return Event.None;
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}
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else if (opState == OpState.ValveMoveToFlow2)
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{
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///
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/// Done once, issues an appropriate ValveMove(...) command
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///
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if (reqFlowLo >= reqFlowHi || reqFlowLo > nominalFlow || reqFlowHi <= 0)
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{
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return Event.OpArgumentError;
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}
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log.InfoFormat("Run(): rv#={0} flowMtr#={1} TARGET: flowLo={2} flowHi={3}",
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regulValveNr, flowMeterNr, reqFlowLo, reqFlowHi);
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float freqLo = 2000.0f * reqFlowLo / nominalFlow;
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float freqHi = 2000.0f * reqFlowHi / nominalFlow;
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controlBoard.ValveMove(regulValveNr, RegulValveMode.TargetFrequency,
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new float[2] { freqLo, freqHi },
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regulValve.StableTime);
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opState = OpState.SettingFlow;
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return Event.None;
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}
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else if (opState == OpState.SettingFlow)
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{
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///
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@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("1.4.41.1")]
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[assembly: AssemblyFileVersion("1.4.41.1")]
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[assembly: AssemblyVersion("1.4.42.1")]
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[assembly: AssemblyFileVersion("1.4.42.1")]
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@ -165,14 +165,14 @@ namespace TBF.Screens
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if (MetersArrangement == Forms.ResultsConfig.Meters.Horizontally)
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{
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flowLayoutPanel.FlowDirection = FlowDirection.LeftToRight;
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lvWidth = (flowLayoutPanel.Width + 5) / metersInOneGroup - 5;
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lvHeight = (flowLayoutPanel.Height + 5) / nrGroups - 5;
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lvWidth = flowLayoutPanel.Width / metersInOneGroup - 6;
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lvHeight = flowLayoutPanel.Height / nrGroups - 6;
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}
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else
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{
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flowLayoutPanel.FlowDirection = FlowDirection.TopDown;
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lvWidth = (flowLayoutPanel.Width + 5) / nrGroups - 5;
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lvHeight = (flowLayoutPanel.Height + 5) / metersInOneGroup - 5;
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lvWidth = flowLayoutPanel.Width / nrGroups - 6;
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lvHeight = flowLayoutPanel.Height / metersInOneGroup - 6;
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}
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flowLayoutPanel.Controls.Clear();
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flowLayoutPanel.WrapContents = true;
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