Fixed a bug in emptying valves initialization on StateMachine startup
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@ -33,8 +33,8 @@ namespace TBF.BenchControl.Elde.Valve
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get
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{
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int max = 0;
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foreach (var vlv in VOpen) if (vlv.Delay > max) max = vlv.Delay;
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foreach (var vlv in VClose) if (vlv.Delay > max) max = vlv.Delay;
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foreach (var vlv in VOpen) if ((vlv != null) && (vlv.Delay > max)) max = vlv.Delay;
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foreach (var vlv in VClose) if ((vlv != null) && (vlv.Delay > max)) max = vlv.Delay;
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return max;
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}
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}
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@ -497,9 +497,9 @@ namespace TBF.BenchControl.Sequences
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ButtonsEtc.SensitivityTestBtnEn |
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((Cameras.Count > 0) ? ButtonsEtc.CalibrationBtnEn : 0) |
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ButtonsEtc.TryOpticalHeadsBtnEn)) |
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(((StateMachine.Balance1 != null) && !emptying1) ? ButtonsEtc.EmptyTankBtn1En : 0) |
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(((StateMachine.Balance2 != null) && !emptying2) ? ButtonsEtc.EmptyTankBtn2En : 0) |
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(((StateMachine.Balance3 != null) && !emptying3) ? ButtonsEtc.EmptyTankBtn3En : 0));
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(((StateMachine.Balance1 != null) && (StateMachine.EmptyTankValve1 != null) && !emptying1) ? ButtonsEtc.EmptyTankBtn1En : 0) |
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(((StateMachine.Balance2 != null) && (StateMachine.EmptyTankValve2 != null) && !emptying2) ? ButtonsEtc.EmptyTankBtn2En : 0) |
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(((StateMachine.Balance3 != null) && (StateMachine.EmptyTankValve3 != null) && !emptying3) ? ButtonsEtc.EmptyTankBtn3En : 0));
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selection = Selection.None;
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State.Create("MainSeq : Select an activity")
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@ -282,20 +282,17 @@ namespace TBF.BenchControl
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// Automatic detection of empty tank valves
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foreach (var opath in outputPaths)
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{
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if ((Balance1 != null) && (opath.Balance == Balance1.Cfg.Name))
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if ((EmptyTankValve1 == null) && (Balance1 != null) && (opath.Balance == Balance1.Cfg.Name))
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{
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EmptyTankValve1 = TbfComponents.FindComponent(opath.EmptyTankValve) as IValve;
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break;
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}
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if ((Balance2 != null) && (opath.Balance == Balance2.Cfg.Name))
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if ((EmptyTankValve2 == null) && (Balance2 != null) && (opath.Balance == Balance2.Cfg.Name))
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{
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EmptyTankValve2 = TbfComponents.FindComponent(opath.EmptyTankValve) as IValve;
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break;
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}
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if ((Balance3 != null) && (opath.Balance == Balance3.Cfg.Name))
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if ((EmptyTankValve3 == null) && (Balance3 != null) && (opath.Balance == Balance3.Cfg.Name))
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{
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EmptyTankValve3 = TbfComponents.FindComponent(opath.EmptyTankValve) as IValve;
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break;
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}
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}
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