MainSeqUtils : Prevent crash when draining tanks at the end.
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@ -493,9 +493,9 @@ namespace TBF.BenchControl.Sequences
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/// Tank emptying valves states
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/// Tank emptying valves states
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bool draining1 = (StateMachine.DrainValve1 != null);
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bool draining1 = (StateMachine.DrainValve1 != null && StateMachine.Tank1 != null);
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bool draining2 = (StateMachine.DrainValve2 != null);
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bool draining2 = (StateMachine.DrainValve2 != null && StateMachine.Tank2 != null);
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bool draining3 = (StateMachine.DrainValve3 != null);
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bool draining3 = (StateMachine.DrainValve3 != null && StateMachine.Tank3 != null);
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int drainingStartTime = StateMachine.Time;
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int drainingStartTime = StateMachine.Time;
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@ -517,9 +517,9 @@ namespace TBF.BenchControl.Sequences
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.EnterState();
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.EnterState();
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while (StateMachine.WaitRunDevsRunOps().Contains(Event.Busy)) { }
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while (StateMachine.WaitRunDevsRunOps().Contains(Event.Busy)) { }
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if (draining1 && StateMachine.Tank1.IsEmpty()) draining1 = false;
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if (draining1 && StateMachine.Tank1 != null && StateMachine.Tank1.IsEmpty()) draining1 = false;
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if (draining2 && StateMachine.Tank2.IsEmpty()) draining2 = false;
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if (draining2 && StateMachine.Tank2 != null && StateMachine.Tank2.IsEmpty()) draining2 = false;
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if (draining3 && StateMachine.Tank3.IsEmpty()) draining3 = false;
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if (draining3 && StateMachine.Tank3 != null && StateMachine.Tank3.IsEmpty()) draining3 = false;
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}
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}
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/// Close all drain valves
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/// Close all drain valves
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