diff --git a/TBF/BenchControl/Sequences/MainSeqUtils.cs b/TBF/BenchControl/Sequences/MainSeqUtils.cs index 39c10d36a..590bdc7b5 100644 --- a/TBF/BenchControl/Sequences/MainSeqUtils.cs +++ b/TBF/BenchControl/Sequences/MainSeqUtils.cs @@ -493,9 +493,9 @@ namespace TBF.BenchControl.Sequences } /// Tank emptying valves states - bool draining1 = (StateMachine.DrainValve1 != null); - bool draining2 = (StateMachine.DrainValve2 != null); - bool draining3 = (StateMachine.DrainValve3 != null); + bool draining1 = (StateMachine.DrainValve1 != null && StateMachine.Tank1 != null); + bool draining2 = (StateMachine.DrainValve2 != null && StateMachine.Tank2 != null); + bool draining3 = (StateMachine.DrainValve3 != null && StateMachine.Tank3 != null); int drainingStartTime = StateMachine.Time; @@ -517,9 +517,9 @@ namespace TBF.BenchControl.Sequences .EnterState(); while (StateMachine.WaitRunDevsRunOps().Contains(Event.Busy)) { } - if (draining1 && StateMachine.Tank1.IsEmpty()) draining1 = false; - if (draining2 && StateMachine.Tank2.IsEmpty()) draining2 = false; - if (draining3 && StateMachine.Tank3.IsEmpty()) draining3 = false; + if (draining1 && StateMachine.Tank1 != null && StateMachine.Tank1.IsEmpty()) draining1 = false; + if (draining2 && StateMachine.Tank2 != null && StateMachine.Tank2.IsEmpty()) draining2 = false; + if (draining3 && StateMachine.Tank3 != null && StateMachine.Tank3.IsEmpty()) draining3 = false; } /// Close all drain valves